Curt Bolin - Dungeon Master
Birdie Bolin - Gallexsy, the Elven Wizard
Samantha Bolin - Meme, the Elven Druid
Matt Lane (Sometimes Guest Player) - Dave/Deb, the Halfling Cleric
Non-Player Characters (NPCs)
Pandjed "Jed" Verthisathurgiesh - Dragon born Barbarian
Greg - Teenage deputy of Westmin
Doc - Human leader of the Musketeers at Olympus
Ian - Human Commander of the Musketeers at Olympus
Blondie - Tinker Gnome, musket builder for the Musketeers at Olympus
Rusty - Dwarven Rogue, someone claiming to be Rusty in brig of Olympus
Betha - Human Ranger, fights with a musket and has the munchies
Gerald - Halfling Sorcerer, old friend and mentor of Dave's. Died protecting group from werewolves.
Guy - Portly fisherman from Westmin, wears a pot for a helmet
Wyatt - Knight from the southern kingdom of Miam
13. The End of the Beginning
The three musketeers finally make it back to Westmin! The town is decimated after the ancient black dragon attack. Refugees are pouring into the town from the Elven kingdom of Xeloscient as the black dragon attacked them as well. Soldiers and knights from the South are in Westmin as well, helping where they can.
The group runs into a knight name Wyatt. Wyatt informs the group that Guy has been missing for the last couple of days, ever since he went back into the ancient ruins looking for supplies to help the town. Since it doesn’t look like the gang has anything better to do, and since they’ve been to the ruins before, Wyatt thinks it’s the perfect assignment for them.
Heading back into the ruins, and having some trepidation since the last time they entered they were transported thousands of miles away, the group quickly finds signs of other people entering the ruins. Following painted arrows on the ground, the group finds that the room that previously held a frozen vampire is now open. Inside, instead of a vampire, they find a number of dead bodies, surrounded by strange bronze cylinders. Continuing to follow the arrows, our heroes reach a door that has a working computer keypad, and they are created by a robotic voice. The voice describes the door as the entrance to the rapid transport system that will take passengers into the Xeloscient kingdom. After solving a small puzzle on the keypad, the musketeers gain access to the room and a large silver tube sitting on a rail is visible inside. The doors to the tube open, revealing windows and seats on the inside.
While contemplating if they should get on the train or not, the group is attacked by a group of skeletons that they quickly defeat. This steels the group’s resolve, and they step on to the strange train. This train travels very quickly, and in about 20 minutes they are nearly to the Xeloscient kingdom, but are forced to disembark as there is a break in the line, or so the computerized voice tells them. When they get out of the train, it zips back the way it came, back towards Westmin, leaving the group in the dark.
Meme lights the way with her Dancing Lights spell, and the three adventurers head into rocky darkness. This is when they encounter a Kao-toa, a fish like humanoid creature. On the creature’s head sits a pot. And not just any pot, but Guy’s trademark pot helmet.
12. Teeth and Sand, Part 6
Our three heroes charge into the canyons to see if they can finally put an end to the werewolf curse of Meme's. Blondie gives Gallexsy and Dave a flint lock pistol with a couple of silver slugs. Meme is able to navigate through the caverns because of her odd connection to the master werewolf. They enter the final cave and Gerald, Betha, and Blondie stay back to guard the entrance from any additional werewolves.
The group then meets Harken, a finely dressed man with a well groomed beard and mustache. Harken sits in a large leather bound chair, surrounded by stolen finery and treasure piled in the middle of the cave. Harken greets the group warmly and addresses them as the three musketeers. He gives them an offer to join his pack or be destroyed. The group predictably declines.
They are then set upon by a pack of dire wolves the size of horses that Harken refers to as his friends. Using pack tactics the wolves put up a surprising challenge and Dave is forced to heal the group multiple times throughout the fight. Finally defeating the wolves, the group moves on to attack Harken.
Harken snaps his fingers and is able to force Meme to change into a werewolf. Gallexsy is able to cast a charm spell on the werewolf Meme again, taking her out of the fight. Dave and Gallexsy then proceed to pummel Harken with spells and Dave's magical mace. It's not long before Harken goes down, but at the same time a large explosion is heard from the cave entrance.
Dave uses his pistol to put a silver slug in the master werewolf's head, just to be sure, and then they all run to the cave entrance. At the entrance they find that the opening has caved in. Blondie and Betha lay there on the ground coughing from the dust in the air. They are bruised and bloodied from a fight with the were wolves. We learn that there were so many werewolves trying to get in that Gerald sacrificed himself in a spectacular explosion to take them all out. The explosion echoed and reverberated for miles from the canyon.
Dave, Gallexsy, and Meme dig there way out, and Dave finds Gerald's walking staff still smoking and slightly on fire at the bottom of a large crater. Dead werewolf bodies litter the ground around the crater.
Meme, finally cured of her werewolf curse, goes back to Shadywood with the rest of the group. They patch up their wounds and say their good byes to Gerald.
The next morning they are finally able to fly back to Westmin. The group touches down almost exactly two weeks from the time they were transported out west. Westmin is completely decimated but lots of people are working to try and rebuild. The group notices that there is a large influx of Elven refugees from the north. Meme spots an elf that she knows and asks what's going on. The elf replies and tells them that the black dragon that attacked Westmin, went north. It attacked and destroyed Xeloscient, the elven kingdom to the north, and the home of Meme and Gallexsy.
11. Teeth and Sand, Part 5
The group lands in a farm field outside of the forest that
Shadywood is nestled in. As they make their way into the woods, they see
the portly fisherman Guy come screaming out of a magic portal, followed closely
by a roaring amphibious monster. Seconds later they are both swallowed by
another magical portal. The group comments that Guy must have his hands
full back in Westmin.
Once entering the forest, they encounter Gerald.
Gerald is the old adventuring Halfling that is both an old friend and mentor of
Dave's, and the one they need to see on removing the werewolf curse.
Gerald leads them the way into town, and Gerald tells them stories about how he
used to be an adventurer but gave it all up after his partner Milo was killed
by a fire giant.
In town the adventurers are greeted by a number of
rambunctious children, and one is a little too curious on Gallexsy's magic
wand. Before Gallexsy realizes it has been taken, one of the children accidentally causes an ale wagon to come free of its bindings and it flies down a
hill nearly killing the children. Luckily Meme is able to stop it with
some entangling vines.
Once they reach Gerald's home in the center of town, he does
some research on removing the curse, and the gang has some time to kill as he
prepares the ritual. At the local watering hole, called "Roscoe
Mom's House" Dave has a run in with an old childhood nemesis, but is able
to take the higher road and the rest of the group is able to endear themselves
to the bar patrons with some entertaining magic tricks. After killing a
couple of hours, the group goes back to Gerald's house to start up the ritual.
Meme and Gallexsy sit in the middle of the ritual with
Gerald and the rest of the group standing around, chanting magical
incantations. The ritual works for Gallexsy, but Meme's curse seems to be
stronger. In the middle of the ritual she turns into a werewolf and
escapes into the middle of the night. The gang agrees to prepare and look
for her in the morning once there is daylight.
The next morning Meme wakes up entangled in vines and this
is where she meets On. On, is a very old druid that had spotted her in
the night, and decided to intervene. He was able to sense that she was a
druid, and stopped to help. On leaves Meme, wishes her well, and if they
are friends when they meet again he believes he has a few things to teach her.
Later that morning, the rest of the group is able to track
Meme down from the backs of the flying griffons. Gerald accompanies the
Musketeers and takes a guess the reason Meme took off running is because she
was being called. She was being called by a master werewolf, and killing
this master werewolf will be the only way to cure her of her curse.
10. Teeth and Sand, Part 4
Before they can analyze the journal further of the now dead adventurer, a crash and a scream comes from the first floor. Our three heroes rush down to find that two werewolves have busted in through one of the windows. Betha, Meme, Gallexsy, and Dave all immediately go to work in fighting the monsters.
After a number of spells and attacks, Betha finally kills one of the werewolves with her musket after filling it with silver coins that Dave had thrown to her. Meme and Gallexsy take down the second one with their spells. They all try and catch their breath, especially Betha as she has been cut, clawed, and bitten almost to death. Looking out through the busted window, Dave notices that 13 more werewolves (the rest of the werewolf pack) has scaled the walls of the keep and are charging in. Dave defiantly pulls the magic Rod of Dragon Fear from his belt and unleashes its magic, but after seeing two of their pack mates killed, the werewolves are too enraged to be affected by the magic.
With the werewolves charging in also comes the dawn; the sun starts to peek up over the horizon. With this the girls also notice large winged creatures shown in contrast against the light. The griffins of Olympus have finally come! Seeing as rescue not far away, the group gathers everyone up and heads for the top floor of the mansion. On the way up Gallexsy slips and falls through some rotted wood, leaving her hanging between floors. Before Meme and Dave can pull her up she is bitten by a werewolf and contracts the curse like her cousin, Meme. Dave, seeing that they griffins won’t make it in time, desperately tries the Rod of Dragon Fear again, and this time it works! The magic sends all of the were wolves scampering away in fear from the group.
Ian lands in the courtyard of the keep with a number of other Musketeers and greets the group warmly. They trade places and Ian sends the group on to Shadywood on the griffins, now allowing them to get to Dave’s home town in hours rather than in days.
9. Teeth and Sand, Part 3
The group leaves Olympus in a hurry with the Musketeers’ supply wagons. Blondie, the tinker gnome, is driving the lead wagon with Betha, the human Ranger riding along. The supply wagons look like old west covered wagons with one notable exception, each has been outfitted by the gnomes with large rubber studded tires that allows all the wagons to travel much faster than their metal and wood counterparts. The supply wagons roll across the rock and sand with ease, and the first couple of days in the hot desert pass without incident.
Blondie takes Meme and Dave out and shows them how to fire a musket. Meme, being a druid, doesn’t care for the metal and exploding weapons.
On the third night, one of the passengers of the wagons is attacked by a wolf. The gang goes to intervene and when Meme turns into a bear to attack the animal, she unknowingly turns into a wolf. This, and the actions of Gallexsy and Dave scare the wolf away. Dave quickly patches up the injured traveler with a prayer to Mishakal. This is when dozens of wolf eyes are seen out in the dark watching the small caravan of covered wagons. Betha makes the suggestion for the group to make way for the Wayward Keep. It’s an old abandoned mansion that the supply wagons use sometimes if they need to stop. The rest of the group quickly agrees.
At the mansion, they find it abandoned just as Betha said, but they find that someone fairly recently had boarded up the windows and there are claw marks on the outside of the building. The pack of wolves quickly shows up at the wrought iron gate of the keep and Betha calls everyone to get inside. The group nails up the last remaining doors. In exploring the keep, Meme and Gallexsy find silver coins and a silver locket discarded throughout the keep. But Meme has trouble touching any of the Silver. The silver and her inadvertently changing into a wolf earlier has Meme and Dave concerned that the curse may be already changing her.
On the third floor of the mansion the group finds a journal for someone that came through this way recently. The journal belongs to a local adventurer that was hitching a ride with the supply wagons. His last entry is short and scrawled hastily:
“Not sure if anyone will find this but it may help…
They cornered us in the abandoned mansion…
They seem to toy with us and picked us off one by one…
They won’t touch the silver…
Maybe the kitchen fire…”
8. Teeth and Sand, Part 2
Meme, Gallexsy, and Dave travel down into the depths of Olympus, into the most secure sections of the Musketeers’ base. Here they find the small brig where the supposed Rusty back from the dead is being kept. The group begins to question him, and the dwarf that is in the cell looks, sounds, and knows just about everything that Rusty would know. He however is acting much more hospitable towards the group compared to the last time they encountered him.
Just as Meme was about to use her Moonbeam spell on Rusty, to reveal if he is a shape changer or not, Gallexsy notices a strange man quickly and quietly takes something from Dave as Dave’s back is turned. Dave notices that his pocket has been picked and realizes that it is the Rod of Dragon Fear that has been taken from him. Gallexsy blasts the man with her burning hands knocking him away from the group. The man quickly recovers and dashes from the room at break neck speed.
The group gives chase and catches up with the man just as he kills a guard standing outside of the brig. Another guard lays on the floor with his throat ripped out and laying in a pool of blood. Dave swings out with his mace but the man is unusually agile. Gallexsy shoots a web at him, but he dodges that as well. The strange man then pauses as his body contorts and hair springs out of his skin, claws rip out of his fingers, and a snout of razor sharp teeth protrudes from his face. A werewolf now stands in front of the trio!
Meme jumps forward in bear form and attacks with her bite and claws. Dave hits the werewolf with his mace. And in an unexpected turn, Gallexsy casts Charm on the werewolf that he amazingly is not able to resist. The werewolf turns back into his human form and we learn that his name is Gregory. Gallexsy learns from the charmed man that he was sent by his boss to rescue Rusty, and if he was not able to he was to get the Rod of Dragon Fear from the adventurers. Gallexsy convinces Gregory to trade the Rod of Dragon Fear for her teddy bear, and then asks him to stand in one of the cells for just a moment. He complies, and the door is quickly shut and latched behind him.
Meme casts Moonbeam on Rusty to see if he’s a shape changer, and oddly it doesn’t work. The group suspects that it was simply a bad attempt (e.g. bad dice rolls) rather than a success actually showing that it is Rusty. In talking with Rusty and Gregory more in their cells, Gregory convinces Meme to come to the bars so he can tell her a secret about his boss. This is when Meme is surprised by Gregory’s hairy clawed hand that flashes out and cuts her shoulder. He then fully turns into a werewolf again and ineffectually slams himself against the bars. Meme turns back into her Elf form and oddly the shoulder wound from the werewolf hasn’t healed. Dave gasps with the realization that Meme must have been cursed to become a werewolf with that wound, and the curse must be lifted as soon as possible, otherwise she will slowly but eventually turn into an evil killing machine.
Dave knows of someone back in his home town that can lift the curse, and his village is on the way back East, so the group decides to leave as quickly as they can on the caravan. Before they leave Doc begs for a precious few minutes of their time. She leads them back to her office where she reveals that the Musketeers have the ability to listen in on the Atlantians’ communications. And that when the group went into the ancient ruins by Westmin and activated the platform that transported them here, that sent a signal to the Atlantians. Doc tells them that the Atlantians are scavengers, going all over the world picking off what’s left of the Ancient’s technology and magic. While in the ruins, the Atlantians found a dying Dragonborn, which Doc can only assume is Jed. Surprisingly the Atlantians helped Jed rather than letting him die.
Doc pulls a glowing blue cube out of her pocket and gives it to the group. “I want you to have this.” She says. While the group has this in their possession, they will be safe from any Atlantian troops they come across. And in addition, the soldiers will have to protect them if they are in danger. Doc called it a holocube, and it is a message of sorts from the very highest in command of the island of Atlantis. This is why it provides so much benefit and protection from the Atlantean troops. However, as impossible as it may seem, Jed had a holocube on him, and that’s why he was saved. Doc has no idea how that is possible.