This is our third out of the dungeon episode. We were still in town but wanted to keep this consistent with the format that we did these kinds of episodes in the past. Like the others, we're doing some house keeping items as we go over the changes of the girls going up to level 5, and make some changes to how we play the game.
The gang is surprisingly welcomed by the large group of armed Kua-Toa into the fish people's village, but after a few moments they are sealed inside. Given free reign to move around the village, the group tries to uncover the secrets of the village and how to get out. Along the way they find a friendly face that's very happy to see them.
The group encounters a group of Kua-Toa fish people in the caverns leading from the fast moving train. One of the Kua-Toa wears Guy's trademark pot helmet. At first they did not seem aggressive, until they tried to take the gang's weapons. A fight breaks out! Is Guy even still alive?
The three musketeers finally make it back to Westmin! The town is overrun with elves and knights as people flee the damage of the black dragon. The group bravely goes back into the ancient ruins on a quest to find the town’s portly protector, Guy! Will they be transported again, thousands of miles away?
The group makes their way in to the cavern where the master werewolf is hiding. Will they be able to destroy the monster and cure Meme? Will everyone make it out safe? Will they finally be able to get back to Westmin to confront the Black Dragon? Only one way to find out!
This is our second episode recorded on just a phone while we were out of town for Thanksgiving. Like the last Out of the Dungeon episode, we're doing some house keeping items as we give a shout out to some listeners and I go over the changes to the girls' characters as they are now level 4!
The long awaited griffins bring the group to Dave’s home town of Shadywood. Guy makes an unexpected appearance. They meet Gerald and become minor celebrities after Dave shows them around the town and the group performs some magic. After the sun sets Gerald prepares the ceremony to cure the girls of their curse, and it’s just in time before the full moon. But no one is prepared for what happens next!
After finding the journal of another adventurer, our heroes surmise that something terrible happened at this mansion. Odd coins of silver are scattered throughout the abandoned keep. Before they can put too many of the pieces together a scream is heard from down stairs - a warning that something terrible is about to happen again. Will they be able to get out of this, little alone survive the night?
The group heads out with the supply wagon from Olympus. The first few days go smooth until someone is attacked by a wild animal. Betha suggests they make camp at an abandoned mansion not far from their location for extra safety. The Olympus supply wagons use the old keep often on their trips back and forth. The mansion is unoccupied, but something is definitely not right, especially with Meme’s werewolf curse looming over the gang.
The gang goes down to the brig to see this “Rusty” back from the dead. He looks like the dwarf Rusty and knows a lot about Rusty. While questioning the dwarf, a stranger attempts to steal Dave’s Rod of Dragon fear. Meme, Gallexsy, and Dave are certain that Rusty is not Rusty but have no proof. Doc reveals that she found out what happened to the group’s friend Jed back home, but the news only raises more questions.