The group makes their way in to the cavern where the master werewolf is hiding. Will they be able to destroy the monster and cure Meme? Will everyone make it out safe? Will they finally be able to get back to Westmin to confront the Black Dragon? Only one way to find out!
This is our second episode recorded on just a phone while we were out of town for Thanksgiving. Like the last Out of the Dungeon episode, we're doing some house keeping items as we give a shout out to some listeners and I go over the changes to the girls' characters as they are now level 4!
The long awaited griffins bring the group to Dave’s home town of Shadywood. Guy makes an unexpected appearance. They meet Gerald and become minor celebrities after Dave shows them around the town and the group performs some magic. After the sun sets Gerald prepares the ceremony to cure the girls of their curse, and it’s just in time before the full moon. But no one is prepared for what happens next!
After finding the journal of another adventurer, our heroes surmise that something terrible happened at this mansion. Odd coins of silver are scattered throughout the abandoned keep. Before they can put too many of the pieces together a scream is heard from down stairs - a warning that something terrible is about to happen again. Will they be able to get out of this, little alone survive the night?
The group heads out with the supply wagon from Olympus. The first few days go smooth until someone is attacked by a wild animal. Betha suggests they make camp at an abandoned mansion not far from their location for extra safety. The Olympus supply wagons use the old keep often on their trips back and forth. The mansion is unoccupied, but something is definitely not right, especially with Meme’s werewolf curse looming over the gang.
The gang goes down to the brig to see this “Rusty” back from the dead. He looks like the dwarf Rusty and knows a lot about Rusty. While questioning the dwarf, a stranger attempts to steal Dave’s Rod of Dragon fear. Meme, Gallexsy, and Dave are certain that Rusty is not Rusty but have no proof. Doc reveals that she found out what happened to the group’s friend Jed back home, but the news only raises more questions.
Journeying back to the ancient ruins, Meme, Gallexsy, and Dave explore the area hoping to find something that will reactivate the platform that transported them thousands of miles away from their homes and friends. They encounter monsters, traps, treasure, and more in the ruins as they try to find a way back to Westmin. The fate of their friend Jed is still uncertain, and they find out about the return of a very unexpected Musketeer after they foolishly try out the Muskelators for the first time.
This is our first attempt at recording mobile on just a phone, so we’re calling this Dungeons & Dragons & Daughters - Out of the Dungeon! So not a traditional episode. We do a little bit of house keeping in that the girls got to level 3, and this is us going over how their characters changed with that new level. If this sort of thing isn’t your cup of tea, feel free to tune back in next week for episode 7!
The gang gets to Olympus with Ian and the Musketeers. They meet the tinker gnomes Snap, Gringle, and Pop that are working on the Muskelators at the base of Olympus. Dave avoids being their test subject and being thrown into the side of the mountain. Gallexsy finally gets some chips from Betha on the way up the mountain. Once up top the group gets a quick tour of the Musketeers’ home base. They try out the base’s training pool with little success, they barter for some ponies, and they meet the Musketeers’ leader, Doc. She tells them that she and Ian are originally from Atlantis and formed the Musketeers to fight powerful evil creatures as she believes they are being summoned around the world deliberately. She offers to get the group back home as quickly as she can, but would like them to come back and help them with the larger fight to save the world. “Welcome to the Musketeers!” She says.
The group appears in a room surrounded by 30 armed soldiers. They meet Ian, the commander of this unit that calls themselves the Musketeers. They learn that the Musketeers are a newly formed group with the goal of protecting the planet from powerful evil creatures. They also learn that they’ve been transported thousands of miles away from Westmin and from their friend Jed. They are in some ancient ruins nestled in the mountains of the Dwarven Red Forge Kingdom. Things start to go bad in the Musketeers camp. After the gang saves Ian and the soldiers from a monster in the ruins, Ian invites them all back to their main base, Olympus, to try and figure out how the three adventurers might be able to get back to their friend and deal with the black dragon.