Curt Bolin - Dungeon Master
Birdie Bolin - Gallexsy, the Elven Wizard
Samantha Bolin - Meme, the Elven Druid
Matt Lane (Sometimes Guest Player) - Dave, the Halfling Cleric
Non-Player Characters (NPCs)
Pandjed "Jed" Verthisathurgiesh - Dragon born Barbarian
Greg - Teenage deputy of Westmin
Doc - Human leader of the Musketeers at Olympus
Ian - Human Commander of the Musketeers at Olympus
Blondie - Tinker Gnome, musket builder for the Musketeers at Olympus
Rusty - Dwarven Rogue, someone claiming to be Rusty in brig of Olympus
Betha - Human Ranger, fights with a musket and has the munchies
Gerald - Halfling Sorcerer, old friend and mentor of Dave's
11. Teeth and Sand, Part 5
The group lands in a farm field outside of the forest that
Shadywood is nestled in. As they make their way into the woods, they see
the portly fisherman Guy come screaming out of a magic portal, followed closely
by a roaring amphibious monster. Seconds later they are both swallowed by
another magical portal. The group comments that Guy must have his hands
full back in Westmin.
Once entering the forest, they encounter Gerald.
Gerald is the old adventuring Halfling that is both an old friend and mentor of
Dave's, and the one they need to see on removing the werewolf curse.
Gerald leads them the way into town, and Gerald tells them stories about how he
used to be an adventurer but gave it all up after his partner Milo was killed
by a fire giant.
In town the adventurers are greeted by a number of
rambunctious children, and one is a little too curious on Gallexsy's magic
wand. Before Gallexsy realizes it has been taken, one of the children accidentally causes an ale wagon to come free of its bindings and it flies down a
hill nearly killing the children. Luckily Meme is able to stop it with
some entangling vines.
Once they reach Gerald's home in the center of town, he does
some research on removing the curse, and the gang has some time to kill as he
prepares the ritual. At the local watering hole, called "Roscoe
Mom's House" Dave has a run in with an old childhood nemesis, but is able
to take the higher road and the rest of the group is able to endear themselves
to the bar patrons with some entertaining magic tricks. After killing a
couple of hours, the group goes back to Gerald's house to start up the ritual.
Meme and Gallexsy sit in the middle of the ritual with
Gerald and the rest of the group standing around, chanting magical
incantations. The ritual works for Gallexsy, but Meme's curse seems to be
stronger. In the middle of the ritual she turns into a werewolf and
escapes into the middle of the night. The gang agrees to prepare and look
for her in the morning once there is daylight.
The next morning Meme wakes up entangled in vines and this
is where she meets On. On, is a very old druid that had spotted her in
the night, and decided to intervene. He was able to sense that she was a
druid, and stopped to help. On leaves Meme, wishes her well, and if they
are friends when they meet again he believes he has a few things to teach her.
Later that morning, the rest of the group is able to track
Meme down from the backs of the flying griffons. Gerald accompanies the
Musketeers and takes a guess the reason Meme took off running is because she
was being called. She was being called by a master werewolf, and killing
this master werewolf will be the only way to cure her of her curse.
10. Teeth and Sand, Part 4
Before they can analyze the journal further of the now dead adventurer, a crash and a scream comes from the first floor. Our three heroes rush down to find that two werewolves have busted in through one of the windows. Betha, Meme, Gallexsy, and Dave all immediately go to work in fighting the monsters.
After a number of spells and attacks, Betha finally kills one of the werewolves with her musket after filling it with silver coins that Dave had thrown to her. Meme and Gallexsy take down the second one with their spells. They all try and catch their breath, especially Betha as she has been cut, clawed, and bitten almost to death. Looking out through the busted window, Dave notices that 13 more werewolves (the rest of the werewolf pack) has scaled the walls of the keep and are charging in. Dave defiantly pulls the magic Rod of Dragon Fear from his belt and unleashes its magic, but after seeing two of their pack mates killed, the werewolves are too enraged to be affected by the magic.
With the werewolves charging in also comes the dawn; the sun starts to peek up over the horizon. With this the girls also notice large winged creatures shown in contrast against the light. The griffins of Olympus have finally come! Seeing as rescue not far away, the group gathers everyone up and heads for the top floor of the mansion. On the way up Gallexsy slips and falls through some rotted wood, leaving her hanging between floors. Before Meme and Dave can pull her up she is bitten by a werewolf and contracts the curse like her cousin, Meme. Dave, seeing that they griffins won’t make it in time, desperately tries the Rod of Dragon Fear again, and this time it works! The magic sends all of the were wolves scampering away in fear from the group.
Ian lands in the courtyard of the keep with a number of other Musketeers and greets the group warmly. They trade places and Ian sends the group on to Shadywood on the griffins, now allowing them to get to Dave’s home town in hours rather than in days.
9. Teeth and Sand, Part 3
The group leaves Olympus in a hurry with the Musketeers’ supply wagons. Blondie, the tinker gnome, is driving the lead wagon with Betha, the human Ranger riding along. The supply wagons look like old west covered wagons with one notable exception, each has been outfitted by the gnomes with large rubber studded tires that allows all the wagons to travel much faster than their metal and wood counterparts. The supply wagons roll across the rock and sand with ease, and the first couple of days in the hot desert pass without incident.
Blondie takes Meme and Dave out and shows them how to fire a musket. Meme, being a druid, doesn’t care for the metal and exploding weapons.
On the third night, one of the passengers of the wagons is attacked by a wolf. The gang goes to intervene and when Meme turns into a bear to attack the animal, she unknowingly turns into a wolf. This, and the actions of Gallexsy and Dave scare the wolf away. Dave quickly patches up the injured traveler with a prayer to Mishakal. This is when dozens of wolf eyes are seen out in the dark watching the small caravan of covered wagons. Betha makes the suggestion for the group to make way for the Wayward Keep. It’s an old abandoned mansion that the supply wagons use sometimes if they need to stop. The rest of the group quickly agrees.
At the mansion, they find it abandoned just as Betha said, but they find that someone fairly recently had boarded up the windows and there are claw marks on the outside of the building. The pack of wolves quickly shows up at the wrought iron gate of the keep and Betha calls everyone to get inside. The group nails up the last remaining doors. In exploring the keep, Meme and Gallexsy find silver coins and a silver locket discarded throughout the keep. But Meme has trouble touching any of the Silver. The silver and her inadvertently changing into a wolf earlier has Meme and Dave concerned that the curse may be already changing her.
On the third floor of the mansion the group finds a journal for someone that came through this way recently. The journal belongs to a local adventurer that was hitching a ride with the supply wagons. His last entry is short and scrawled hastily:
“Not sure if anyone will find this but it may help…
They cornered us in the abandoned mansion…
They seem to toy with us and picked us off one by one…
They won’t touch the silver…
Maybe the kitchen fire…”
8. Teeth and Sand, Part 2
Meme, Gallexsy, and Dave travel down into the depths of Olympus, into the most secure sections of the Musketeers’ base. Here they find the small brig where the supposed Rusty back from the dead is being kept. The group begins to question him, and the dwarf that is in the cell looks, sounds, and knows just about everything that Rusty would know. He however is acting much more hospitable towards the group compared to the last time they encountered him.
Just as Meme was about to use her Moonbeam spell on Rusty, to reveal if he is a shape changer or not, Gallexsy notices a strange man quickly and quietly takes something from Dave as Dave’s back is turned. Dave notices that his pocket has been picked and realizes that it is the Rod of Dragon Fear that has been taken from him. Gallexsy blasts the man with her burning hands knocking him away from the group. The man quickly recovers and dashes from the room at break neck speed.
The group gives chase and catches up with the man just as he kills a guard standing outside of the brig. Another guard lays on the floor with his throat ripped out and laying in a pool of blood. Dave swings out with his mace but the man is unusually agile. Gallexsy shoots a web at him, but he dodges that as well. The strange man then pauses as his body contorts and hair springs out of his skin, claws rip out of his fingers, and a snout of razor sharp teeth protrudes from his face. A werewolf now stands in front of the trio!
Meme jumps forward in bear form and attacks with her bite and claws. Dave hits the werewolf with his mace. And in an unexpected turn, Gallexsy casts Charm on the werewolf that he amazingly is not able to resist. The werewolf turns back into his human form and we learn that his name is Gregory. Gallexsy learns from the charmed man that he was sent by his boss to rescue Rusty, and if he was not able to he was to get the Rod of Dragon Fear from the adventurers. Gallexsy convinces Gregory to trade the Rod of Dragon Fear for her teddy bear, and then asks him to stand in one of the cells for just a moment. He complies, and the door is quickly shut and latched behind him.
Meme casts Moonbeam on Rusty to see if he’s a shape changer, and oddly it doesn’t work. The group suspects that it was simply a bad attempt (e.g. bad dice rolls) rather than a success actually showing that it is Rusty. In talking with Rusty and Gregory more in their cells, Gregory convinces Meme to come to the bars so he can tell her a secret about his boss. This is when Meme is surprised by Gregory’s hairy clawed hand that flashes out and cuts her shoulder. He then fully turns into a werewolf again and ineffectually slams himself against the bars. Meme turns back into her Elf form and oddly the shoulder wound from the werewolf hasn’t healed. Dave gasps with the realization that Meme must have been cursed to become a werewolf with that wound, and the curse must be lifted as soon as possible, otherwise she will slowly but eventually turn into an evil killing machine.
Dave knows of someone back in his home town that can lift the curse, and his village is on the way back East, so the group decides to leave as quickly as they can on the caravan. Before they leave Doc begs for a precious few minutes of their time. She leads them back to her office where she reveals that the Musketeers have the ability to listen in on the Atlantians’ communications. And that when the group went into the ancient ruins by Westmin and activated the platform that transported them here, that sent a signal to the Atlantians. Doc tells them that the Atlantians are scavengers, going all over the world picking off what’s left of the Ancient’s technology and magic. While in the ruins, the Atlantians found a dying Dragonborn, which Doc can only assume is Jed. Surprisingly the Atlantians helped Jed rather than letting him die.
Doc pulls a glowing blue cube out of her pocket and gives it to the group. “I want you to have this.” She says. While the group has this in their possession, they will be safe from any Atlantian troops they come across. And in addition, the soldiers will have to protect them if they are in danger. Doc called it a holocube, and it is a message of sorts from the very highest in command of the island of Atlantis. This is why it provides so much benefit and protection from the Atlantean troops. However, as impossible as it may seem, Jed had a holocube on him, and that’s why he was saved. Doc has no idea how that is possible.